The ever-celebrated Gundam universe has once again vaulted from the screen into the palm of your hand with the release of the exciting Zeon’s Rush (ST03) starter deck, a prized addition to the new Gundam Card Game series. For those who have dreamed of reliving the exhilarating sensations of mobile suit battles without enduring the fatal hazards of beam sabers or bazooka fire, this deck is a wish come true. An epic throwback to iconic Zeon confrontations, this starter set brings nostalgia and strategic gameplay to your tabletop.
Zeon’s Rush debuts in two intriguing variants to cater to pilots of all ambitions and armory needs. First on the flight deck is the Standard Edition, crafted for those eager to jump into the fray without delay. This edition is brimming with essentials that ensure you’re battle-ready right out of the box. It includes:
– A power-packed 50-card deck, designed for immediate deployment.
– 10 indispensable Resource Cards to power your strategic maneuvers toward domination.
– 8 versatile Token Cards, because additional backup can turn the tide in tricky situations.
– A practical and durable paper damage counter, keeping you updated on vital stats during heated skirmishes.
– A rule and playsheet, perfect for budding Gundam tacticians still honing their craft.
– Not to forget, a sparkling bonus pack that guards a full-art holographic card from the deck, adding that coveted shimmer to your collection.
For those unshaken by the heat of battle and looking to add a premium touch to their arsenal, the Special Edition has upped the ante. It not only offers all of the above but also appeals to Gunpla enthusiasts by featuring three stunning Gundam Assemble miniatures for those who wish to reenact their favorite desktop battles.
These mini models include:
– TP-006: Char’s Zaku II, representing the charismatic and feared Red Comet himself.
– TP-007A: Zaku II (Heat Hawk), equipped for fierce melee altercations.
– TP-007B: Zaku II (Hyper Bazooka), when long-range devastation is on the agenda.
Central to Zeon’s Rush is the clever synergy of Red and Green cards. This strategic palette illuminates the might of Char Aznable’s legendary Zeon forces and Full Frontal’s formidable Neo Zeon troops, spanning narratives from Mobile Suit Gundam to Gundam Unicorn.
The deck boasts a cavalcade of common cards, each a powerhouse unit in its own right:
– Angelo’s Geara Zulu [AMS-129] – Red Unit
– Geara Zulu [AMS-129] – Red Unit
– Gaza D (Sleeves) [AMX-006] – Red Unit
– Dra-C (Sleeves) [MS-21C] – Red Unit
– Zaku I [MS-05] – Green Unit
– Zaku II [MS-06] – Green Unit
– Gouf [MS-07B] – Green Unit
– Full Frontal – Red Pilot
– Char Aznable, the vaunted Red Comet himself – Green Pilot
– Indignation/Angelo Sauper – Red Command/Pilot
– Close Combat – Red Command
– The Blue Giant/Ramba Ral – Green Command/Pilot, proving his worth in spades
– Rewloola – Red Base
– Falmel – Green Base
Token cards pepper the battlefield with additional units:
– Char’s Zaku II [MS-06S] – Colorless Unit Token
– Zaku II [MS-06] – Colorless Unit Token
– EX Base – Colorless EX Base Token
– Resource – Colorless Resource
– EX Resource – Colorless EX Resource Token
While Zeon’s Rush deck might seem to revolve around humble common cards, don’t be fooled. The tantalizing allure of Legendary Rares simmering beneath the surface hints at undisclosed treasures—essential secrets that even Zeon must guard with great care.
This well-rounded deck promises thrilling play for both rookies gaining their space legs and venerated commanders who’ve strategized since Side 7 hit our screens. Each game played celebrates the ever-enduring spirit and strategy synonymous with the Zeon empire. So, whether you’re a fresh recruit venturing into your first sortie or a decorated veteran with countless battles under your belt, this deck invites you to suit up, memorize your tactics, and always answer the clarion call: Sieg Zeon!